Chatbot Eliza can be regarded as the ancestor and grandmother of the large chatbot family we have listed on our website. As you can see in our directory tab, there are hundreds of online chatbots available in the public domain, although we believe hundreds of thousands have been created by enthusiastic artificial intelligence amateurs on platforms such as Pandorabots, MyCyberTwin or Personality Forge AI. Most of these chatbots give similar responses, the default response, and it appears to take a long time and patience to train a chatbot in another field of expertise and not all amateur developers are willing to spend these vast amounts of time. Most of the chatbots created this way are no longer accessible. Only a small portion of fanatic botmasters manage to fight their way out of the crowd and get some visibility in the public domain.
Chat bot, chatbot or chatterbot, can be found on screens and in the virtual worlds, but also in the real world, for example holographically projected or as physical talking and responding puppet, toy or robot. Often, chat bot appears online and in instant messenger programs such as Windows Live Messenger, AOL Instant Messenger or Google Talk, where a chat bot is part of the buddy, contact or follow list of the human user. Chat bot appears on many other platforms as well, such as social networks (e.g. Facebook), virtual worlds (e.g. Second Life) or mobile devices (e.g. iPhone).
The term "ChatterBot" was originally coined by Michael Mauldin (creator of the first Verbot, Julia) in 1994 to describe these conversational programs. Today, most chatbots are accessed via virtual assistants such as Google Assistant and Amazon Alexa, via messaging apps such as Facebook Messenger or WeChat, or via individual organizations' apps and websites. Chatbots can be classified into usage categories such as conversational commerce (e-commerce via chat), analytics, communication, customer support, design, developer tools, education, entertainment, finance, food, games, health, HR, marketing, news, personal, productivity, shopping, social, sports, travel and utilities.
Malicious chatbots are frequently used to fill chat rooms with spam and advertisements, by mimicking human behavior and conversations or to entice people into revealing personal information, such as bank account numbers. They are commonly found on Yahoo! Messenger, Windows Live Messenger, AOL Instant Messenger and other instant messaging protocols. There has also been a published report of a chatbot used in a fake personal ad on a dating service's website.
Interface designers have come to appreciate that humans' readiness to interpret computer output as genuinely conversational—even when it is actually based on rather simple pattern-matching—can be exploited for useful purposes. Most people prefer to engage with programs that are human-like, and this gives chatbot-style techniques a potentially useful role in interactive systems that need to elicit information from users, as long as that information is relatively straightforward and falls into predictable categories. Thus, for example, online help systems can usefully employ chatbot techniques to identify the area of help that users require, potentially providing a "friendlier" interface than a more formal search or menu system. This sort of usage holds the prospect of moving chatbot technology from Weizenbaum's "shelf ... reserved for curios" to that marked "genuinely useful computational methods".
“It’s hard to balance that urge to just dogpile the latest thing when you’re feeling like there’s a land grab or gold rush about to happen all around you and that you might get left behind. But in the end quality wins out. Everyone will be better off if there’s laser focus on building great bot products that are meaningfully differentiated.” — Ryan Block, Cofounder of Begin.com